vertex question
Blitz3D Forums/Blitz3D Programming/vertex question
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if you create a suface with 6 verts and make to quads using these vert can you assign the uv so a image appears identical on both quads ie same facing and rotation |
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Not without using 8 verts. Using just 6 means 2 verts (and their UVs) will be shared by both quads, so you can't texture map them independently. Well, actually, you could do it with just 6 verts by duplicating the quad texture on the UV map but I'm guessing this isn't what you want. It's messy. :) |