vertex question

Blitz3D Forums/Blitz3D Programming/vertex question

Duckstab[o](Posted 2005) [#1]
if you create a suface with 6 verts
and make to quads using these vert
can you assign the uv so a image appears identical on both quads ie same facing and rotation


big10p(Posted 2005) [#2]
Not without using 8 verts. Using just 6 means 2 verts (and their UVs) will be shared by both quads, so you can't texture map them independently.

Well, actually, you could do it with just 6 verts by duplicating the quad texture on the UV map but I'm guessing this isn't what you want. It's messy. :)