question about cubemapped normalmapping

Blitz3D Forums/Blitz3D Programming/question about cubemapped normalmapping

Kalisme(Posted 2005) [#1]
I've recently started using normalmapping and I've been using cubemapping with normal mapping to get animated 3d models with dot3.... so... is it possible to rotate the lights in this style of lighting? I mean so the light comes from a different angle... can u rotate the "cube" of the cubemapping process... if any of this makes sence, could someone help me?
thank you for reading


@rtur(Posted 2005) [#2]
I'm currently working on the same thing.
I think the way to do this is regenerate cubemap each time when light changes it's position. So only very small cube maps can be used.

If u will find way to rotate cubemap, write solution here please.


Ross C(Posted 2005) [#3]
Pretty sure the cubemap is depandant on the cameras position and angle. Their are a few different cubemap "modes", but i don't think any of them allow you to change the cubemaps orientation. How about manually altering the models normals? You couldn't use hardware lights on them, but your using normal maps anyway, so it wounldn't matter ;)