CreateListener huge scale
Blitz3D Forums/Blitz3D Programming/CreateListener huge scale
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I have great difficulty getting this command to do anything useful when I use it myself. The demo works fine, so I know there's no problem with my soundcard etc. or whatever. The problem is, I have no idea what values to use for what scale. The doc's state: rolloff_factor# (optional) - the rate at which volume diminishes with distance. Defaults to 1. Yet does this just go from 0.00 to 1.00? Does a '1' indicate the sound practically cuts out as soon as the emitter is moved away from the object? doppler_scale# (optional) - the severity of the doppler effect. Defaults to 1. Does then are values of >1 valid? What does this represent (frequency/Blitzunits distance)? distance_scale# (optional) - artificially scales distances. Defaults to 1. My game ideally requires Audible distances of up to about 5000 Blitz units away. What sort of value is sufficient? Should the roll_off AND the distance_scale BOTH be altered? aren't they somehow mutually dependable? Am I being incredibly thick? Please can anyone help to make this clearer for me. Many Thanks. |
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Should the roll_off AND the distance_scale BOTH be altered? aren't they somehow mutually dependable? Yes, and yes.They each create different curves: |