A question about Sky Textures
Blitz3D Forums/Blitz3D Programming/A question about Sky Textures
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Hello everyone, I am trying out this code: ;create clouds plane. Graphics3D 800,600 camera = CreateCamera() CameraViewport camera, 0,0,800,600 PositionEntity camera, 0,1,0 clouds=CreatePlane() img = LoadTexture("piso1.bmp") EntityTexture clouds,img ;rotate plane so it faces downwards. RotateEntity clouds,0,0,180 ;and position it up in the sky! PositionEntity clouds,0,100,0 UpdateWorld RenderWorld WaitKey() End But no matter what texture I use, the plane always assumes the color of the texture, but not the texture itself. What can I be doing wrong? |
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try scaletexture |