Model outline & alpha
Blitz3D Forums/Blitz3D Programming/Model outline & alpha
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Hi, If I create an outline by using a bigger and reversed version of my model with a black texture, I can't use entityalpha anymore, because you see the inversed copy of the model trough the model. Does anyone know of a way that I can still make my model transparant when I use an outline? Thanks. |
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I see you took my advice. Hmm, i have seen the effect you want in many games which appear because of errors. I think you should play with Texture flags and EntityOrder and see what happens. Maybe someone else can give you a better answer :) |
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Your advice? I think you're mistaking me for someone else, possibly Alienforce because of his recent outline topic. I found out how to do outlines by searching the forum. Thanks anyway :) |
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oh ... ok , thats odd! :P |
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Try using the spherical map trick then. You can use alpha on that. |
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The spherical map trick? I thought that was for cel shading, not for outlines... I suppose you could use it for outlines if all your models are built with spheres, but I don't think it would work well for characters. |
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Your models don't need to be built from spheres... It will outline most things, as long as it has decent edges. Doesn't have anything to do with spheres :o) |