It all depends on how the ship needs to move and look in general. If you want the player to move the ship then stop and anchor it what i would do is build a seperate b3d animation with anchor only so that its aligned to the ship so when its droped that anim plays, then while the ship is stationary, the anim of the whole chain wobbling is on, and theres another animation of retracting it. You do that by first making a complete mesh of the ship with the animated anchor in the same file, then you delete the ship from the scene and export the animated anchor alone. Then you load them and attach them to the same pivot and move them. You'll figure it out, its just what i like to do. You can hide the anchor when its not used or is inside the ship.
My idea at least.
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