Whats best attach a weapon to a anim mesh
Blitz3D Forums/Blitz3D Programming/Whats best attach a weapon to a anim mesh
| ||
I am currently doing some low poly characters for my Rpg/Tactics game. I want to make a Wide selection of weapons available yet have no idea how to attach a weapon mesh to a animated character Model I am using Wings as the modeler and pacemaker to animate and help would be brill as making 100 versions of each character aint my cup of tea :) thanks |
| ||
Whats best attach a weapon to a anim mesh A bit of string is best. |
| ||
thanks mate :o i was thinking super glue never mind maybe some will reply |
| ||
parent the weapon to a bone in the hand using findchild() or getchild() i think its something like 1: grab the bone in the hand, you will need to know its name handbone=getchild(entity$,bonename$) 2: parent the weapon to handbone EntityParent weapon,handbone |
| ||
thanks m8 got it sorted you saved me 10000000+hours of extra work :) |
| ||
oh and your probably go it, but best before you parent to find the world co-ords of the bone, then move the weapon to that point etc, then parent. |
| ||
Can I just add my thanks to experienced people like Tiler for taking the time to answer (what is for them) simple questions. I remember how I had read the Blitz manual from cover to cover twice and still not got my head around abvious solutions like this. |
| ||
hiya John not seen you for while...oohh you better be careful or i will put you on my list of people to nag when i have problems;) |
| ||
Flatterer! Anytime, Tiler. |