Hi,
Im having a samll issue, I want to take several entities that use the same texture, save them all together as one B3D, then when I load the B3D I want all the entities that were added to this mesh to have thier own surface..
I can export the B3D comprised of several entities, ive tried addmesh and my own Add_surface command before export.. but it seems nomatter what, Blitz wont allow same texture surfaces to load without combining them. So what was originally a 8 surface entity, using same texture on 5 of the surfaces.. gets loaded as a 2 surface entity.
Any advice or assistance is appreciated.
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