Porting B3d to Max
Blitz3D Forums/Blitz3D Programming/Porting B3d to Max
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There are few things in bmax i'd like to use in may game. Most notably aliased fonts. What things should i avoid to make my blitz 3d program easy to port to blitz max. |
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What things should i avoid to make my blitz 3d program easy to port to blitz max. At the moment, 3D. |
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Max is really something of a different beast, even though the syntax is similar things are often done in vastly different ways. The two I've run into so far... The first one is that there is no direct drawing to a buffer - all drawing is done to the backbuffer only. Second is that setmaskcolor only works if done *before* loading and image, instead of after as in blitz. I'm sure there are others but that's all I've had time to master, since I'm slow. :) On the plus side the core of blitzmax seems to be very well put together - it has a much better core upon which to expande then blitz or blitz3d and so will probably grow much more quickly when they get the teething troubles sorted out. |