positioning camera. HOW?
Blitz3D Forums/Blitz3D Programming/positioning camera. HOW?
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Hi, I have created a scene in 3ds max and also a camera. I imported the scene into blitz and I encountered a problem while trying to position a newly created camera in blitz to fit exactly the same position as that camera in 3ds max. I have tried the b3d extension thing that can export 3ds max camera but I find it quite difficult to use. The camera ended up zooming out of the scene. Is there any easier way to match a blitz camera to a 3ds max camera? |
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Write the coordinates, rotation, & lens angle down and create a camera in Blitz using the same numbers? |
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lens angle? how to define that in blitz 3d? Btw, is there any difference between the coordinates in 3ds max and in blitz? |
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Camera zoom equates to the lens angle. Greater the zoom, smaller the angle. As for a difference, I don't know. Isn't a unit a unit? Unless 3dsmax uses something other then 'units' (say, meters for example) then the coordinates would only be off if you were using a different scale in Blitz. |
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What to do then is create a scene in 3dmax. Position an object at 0,0,1. Export it to b3d. Load it in blitz and check it's position. |
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But if you export from 3dsmax with say the cube at 20,30,40 for example , the pivot center of the cube will still be at 0,0,0 in blitz. If you then need to use the cube for anything you are screwed. Hopefully I am wrong on this |
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But if you export from 3dsmax with say the cube at A move to 0,0,0 with the MoveMesh command should fix the problem. 20,30,40 for example , the pivot center of the cube will still be at 0,0,0 in blitz. If you then need to use the cube for anything you are screwed. |