forcing frames of an animated model
Blitz3D Forums/Blitz3D Programming/forcing frames of an animated model
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if i have an animated model (b3d for example) and it has a walking animation frames 1-10, using extractanimseq - i can get this and play fine. what i need to know, is once you have your models animations out, can you force it to stay on 1 frame of that animation sequence. ie: even though the walking animation has 10 frames, and i want to move my character 10 "units", i would like to play the animation of the walking cycle as i increment the movment units. this is so he will always finish his animation exactly after moving 10 units. so far i have only found that the animation plays at a speed, and as we all know, speeds can vary from pc to pc or incase of a slowdown etc.. how can this be done please? |
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SetAnimTime To keep animation playback steady on different computer speeds however use the animation speed parameter of UpdateWorld. |
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extracting 10 sequences is a possibility for the walk and then playing each one as i increment the movement would work, but is there any more a straightforward way? |
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"however use the animation speed parameter of UpdateWorld" <- can you explain that part further please? |