Blitz3D to BlitzMax

Blitz3D Forums/Blitz3D Programming/Blitz3D to BlitzMax

Ross C(Posted 2004) [#1]
Sorry, still not sure what forum i'm supposed to post this in. I have stuff done in Blitz3D. It was said (not quoting anyone) that when blitzmax is released it will be able to run your previous blitz stuff. Will it be able to run my Blitz3D stuff? Using 3d graphics?

If so, i assume it will have some sort of 3d engine with it.


jfk EO-11110(Posted 2004) [#2]
As far as I see there are two ways: ONe is to use a Module that contains all the known Blitz3D Commands and then executes their OpenGL Counterparts.

The other way would be to use a Code Converter that will translate your Blitz3D Syntax to use OpenGL Calls right away. This would be the fastest although some Blitz3D Commands need to be emulated by a group of GL Commands anyway. The job that need to be done is to write a function for each Blitz3D command that is using OpenGL, so you're wrapping the "3D" in Blitz3D.

As Far as I understood, BMax already contains a full OpenGL interface, so you could start using 3D on a very low level. (Someone correct me if I'm wrong!)