Occlusion System is working now.
Blitz3D Forums/Blitz3D Programming/Occlusion System is working now.
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Finally got it working. It's here: http://www.blitzbasic.com/codearcs/codearcs.php?code=1228 Regards, Rogue Vector |
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Congrats - what was the problem? |
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It was just down to the initial min/max values for the bounding boxes. They were originally set to zero. I just changed them to this: zone\max_X = -1000000.0 zone\max_Y = -1000000.0 zone\max_Z = -1000000.0 zone\min_X = 1000000.0 zone\min_Y = 1000000.0 zone\min_Z = 1000000.0 They needed to be set to very large numbers - i.e. outside the dimensions of the level map. Zero coordinates fall inside the level map, so it was getting screwed up. Regards, Rogue Vector |
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I'll have to try this out. Cool stuff! |
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So i was right then :) .anyway. btw thanks again for the mp5 mesh, it's still in use. |