a bug ????
Blitz3D Forums/Blitz3D Programming/a bug ????
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Hi I don't know if it's really a bug. I have some problems with Loadanimmesh with a B3D with bone in it. I have try with 2 differents B3D who come from 3DS MAX and an other come from Lightwave, and I have the same result In the first screen all units are create by loadanimmesh and it's OK. In the seconde, a reference unit is create by loadanimesh and the 3 units are create by copyentity and it's like the 3 units are attach together ... First screen => Ok Second screen => Not Ok |
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Theres a bug report about that problems in the blitz3d bug reports forum :o) Your not alone ;) |
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Yup. A Bug. http://www.blitzbasic.com/Community/posts.php?topic=38992 http://www.blitzbasic.com/Community/posts.php?topic=41001 http://www.blitzbasic.com/Community/posts.php?topic=40741 Poor Tom's gonna have his work cut out trying to fix this with a DLL ;) |
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hehe I could maybe 'photoshop' it out? :P |
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Ok, So we must use a loadanimesh until this bug exist ... |
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But really, is it an actual bug of Blitz3d which doesnt work with somethin nVidia may have changed in their drivers, or could it be nVidia's fault altogether? Stay tuned until the next drivers get released, same bat-time, same bat-channel... |