a bug ????

Blitz3D Forums/Blitz3D Programming/a bug ????

Eole(Posted 2004) [#1]
Hi

I don't know if it's really a bug. I have some problems with Loadanimmesh with a B3D with bone in it. I have try with 2 differents B3D who come from 3DS MAX and an other come from Lightwave, and I have the same result

In the first screen all units are create by loadanimmesh and it's OK.

In the seconde, a reference unit is create by loadanimesh and the 3 units are create by copyentity and it's like the 3 units are attach together ...

First screen => Ok


Second screen => Not Ok



Ross C(Posted 2004) [#2]
Theres a bug report about that problems in the blitz3d bug reports forum :o) Your not alone ;)


Gabriel(Posted 2004) [#3]
Yup. A Bug.

http://www.blitzbasic.com/Community/posts.php?topic=38992
http://www.blitzbasic.com/Community/posts.php?topic=41001
http://www.blitzbasic.com/Community/posts.php?topic=40741


Poor Tom's gonna have his work cut out trying to fix this with a DLL ;)


Tom(Posted 2004) [#4]
hehe

I could maybe 'photoshop' it out? :P


Eole(Posted 2004) [#5]
Ok, So we must use a loadanimesh until this bug exist ...


Genexi2(Posted 2004) [#6]
But really, is it an actual bug of Blitz3d which doesnt work with somethin nVidia may have changed in their drivers, or could it be nVidia's fault altogether? Stay tuned until the next drivers get released, same bat-time, same bat-channel...