Any chance of a speed up?

Blitz3D Forums/Blitz3D Programming/Any chance of a speed up?

JBR(Posted 2004) [#1]
I'm using VertexCoords a lot and it is a bit too slow.

Is there (or going to be) a speed up?

Thanks
Marg


Dreamora(Posted 2004) [#2]
if you don't have to much differences between the colors you might try to fake them using entitycolor.

speeding up is not really possible as the mesh ahs to be updated in the graphics ram after every change. ( at least not until we can get our hands on the buffers )


Gabriel(Posted 2004) [#3]
if you don't have to much differences between the colors you might try to fake them using entitycolor.


How does changing the color of the entity fake moving the vertices around?

I don't think there's anything you can do, though I do recall someone finding odd things about it, like changing some vertices was slower than changing others, but nothing you could really make use of, I don't think.