Hi, I was recently talking to my half brother and he inspired me to start work on a horror suvival game, but the big problem I know I'll have is: atmosphere! If there is something that is rewuired in a horror game it is atmosphere... And I can't even do shadows (I have the swift shadow engine, but I really need something that has distance and scale features... if NEone knows of this kind of engine or code... please direct me) so I ended up just saying I'll try and remake a "silent hill 1" kind of vertez lighting engine... I asked my half bro if he thought I could make a crepy game with an engine like that (he's a big horror fan and kinda an expert) and he said it could work... then he asked me about "fog at night"... How would I pull off realistic fog at night? I was thinking of creating a few spheres and maing them children to the camera... all different sizes... shoving an animated "errie fog" texture on them, making them transparent and if the flashlight lights the vertex's I figured it would sorta look a bit "volumetric"... would this work? Keep in mind the game is very dark... and has few light sources... Any hints or tips? Thanx for any help anyone can give.
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