For Mark or Skid, wasted vidmem?
Blitz3D Forums/Blitz3D Programming/For Mark or Skid, wasted vidmem?
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[edit] Figured it out, so don't waste ya time :) Hi, Enumerating surfaces, whether windowed or full screen, I'm always seeing what seems to be a desktop sized surface: Width: 1280 Height: 1024 Pitch: 5120 Depth: 32 dwFlags: 4111 ddsd.ddsCaps.dwCaps DDSCAPS_PRIMARYSURFACE DDSCAPS_VIDEOMEMORY DDSCAPS_VISIBLE DDSCAPS_LOCALVIDMEM I'm still a noob with the SDK so I dunno if it's needed, in windowed mode or otherwise. But if not, isn't that a waste of vidmem as B3D doesn't really have a use for it? 5meg off a 128meg card aint much, but it's a big chunk off a 32meg one. Cheers Tom |
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Would that be the backbuffer you see? |
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Wouldn't that be the backbuffer? EDIT: Nm, always a day late and a dollar short, I am. |
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I stand corrected, it's only there in windowed mode (never noticed that before :/) In windowed mode it's the primary surface, in full screen the frontbuffer is the primary surface. so I guess it's the frontbuffer? /me slaps head! Nevermind! Tom |