Vetex limits

Blitz3D Forums/Blitz3D Programming/Vetex limits

RifRaf(Posted 2004) [#1]
Hi,

I am making a mesh, and each surface has under 65k vertices. If i create this mesh in blitz as a single mesh with 18 surfaces, each surface under 65k.. average is about 5k per surface. all is well.

If I export the mesh to .X format It will not load, I get an error. I thought it was a 65k vert surface limit not a mesh limit. Or am i runnign into a format issue. perhaps another format would work? .X loading process checks for total vert count across surfaces?

Ultimate unwrap3D loads the model fine.. Lithunwrap says to too many verts?

Ill try B3D export, but i need a universal format in the export. any input on this issue would be appeciated.


fredborg(Posted 2004) [#2]
Blitz supports up to 32000 vertices (and triangles) per surface. Anything beyond that is unstable.


RifRaf(Posted 2004) [#3]
ok, good to know, however im still not exceeding that.


RifRaf(Posted 2004) [#4]
Ok B3D export works great.. .X does not