Palette rotation

Blitz3D Forums/Blitz3D Programming/Palette rotation

Gavin Beard(Posted 2004) [#1]
Hiya,

I'm using B3D. I have a water plane that I have an island poking thru. Rather than animating the water moving, is it poss to apply and texture made up of differnt blues to it and rotate the pallete of the texture just to make it not look so static??


Cheers


Rob Farley(Posted 2004) [#2]
Nope. Just use an animated texture.


AntonyWells(Posted 2004) [#3]
You can use texture Position/rotate/scale to simulate moving waves to some degree without animation.

Though the best non shader/cubic mapped methods are anim based. (See unreal 1. unless warren did that bit. in which case it's all wrong.)


Gavin Beard(Posted 2004) [#4]
:'(

Ah well, was hoping palette rotation, but hey, anim seems to be best way to progress