Like in 3DS you can only use a X Animation Format that is know as "DirectX7 .X Animation" or "Rotate-Move-Scale only". These Formats do not support Skelton or Vertex Animation etc. Their Animation is based on Parent-Children Meshes Hierarchy, Body Parts are linked hierarchicly (have a look at my Walking Cycle Tutorial in the Art Tutorial Section).
If you want to use modern .X Animations in Blitz, you need to convert it to the .B3D format. There is an Art Path, I just don't remmber exactly, probably UltimateUnwrap3D can convert it correctly.
A lot of 3D People here are using this path, .X to .B3D, so please correct me if I'm wrong with UU3D.
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