FOV/POV Problem...
Blitz3D Forums/Blitz3D Programming/FOV/POV Problem...
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Is there a way of changing the camera lens angle? It is far too fish-eyed for my liking and i cant find anything anywhere that describes changing it. Anyone know? |
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CameraZoom |
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Cheers, i'll give it a go. |
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They say a camerazoom value of 1.6 is the closest to human eye fov. |
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Getting human eye fov spot on is a bad idea though because your view is constrained to the monitor (ie. no peripheral vision.) First-person games fisheye the view slightly to help compensate for the tunnel vision. |
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My project is an educational program. I just find that it distorts the scene too much at the edge of the view. Thanks for your help. |
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You can get all kinds of whacky effects by scaling the camera. Scaling it on the Z axis has the same effect as CameraZoom, I think. Just thought I'd mention. |
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Try ScaleEntity Camera,1,0.5,1 |
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http://www.blitzbasic.com/codearcs/codearcs.php?code=676 |
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Cheers Mustang, just what I was looking for. Saves me working all that math out now :) |