FOV/POV Problem...

Blitz3D Forums/Blitz3D Programming/FOV/POV Problem...

ICECAP(Posted 2004) [#1]
Is there a way of changing the camera lens angle?

It is far too fish-eyed for my liking and i cant find anything anywhere that describes changing it.

Anyone know?


jhocking(Posted 2004) [#2]
CameraZoom


ICECAP(Posted 2004) [#3]
Cheers, i'll give it a go.


Hotcakes(Posted 2004) [#4]
They say a camerazoom value of 1.6 is the closest to human eye fov.


jhocking(Posted 2004) [#5]
Getting human eye fov spot on is a bad idea though because your view is constrained to the monitor (ie. no peripheral vision.) First-person games fisheye the view slightly to help compensate for the tunnel vision.


ICECAP(Posted 2004) [#6]
My project is an educational program. I just find that it distorts the scene too much at the edge of the view.

Thanks for your help.


big10p(Posted 2004) [#7]
You can get all kinds of whacky effects by scaling the camera. Scaling it on the Z axis has the same effect as CameraZoom, I think.

Just thought I'd mention.


Ice9(Posted 2004) [#8]
Try
ScaleEntity Camera,1,0.5,1


Mustang(Posted 2004) [#9]
http://www.blitzbasic.com/codearcs/codearcs.php?code=676


ICECAP(Posted 2004) [#10]
Cheers Mustang, just what I was looking for.

Saves me working all that math out now :)