mesh pitch, yaw, and roll

Blitz3D Forums/Blitz3D Programming/mesh pitch, yaw, and roll

RifRaf(Posted 2004) [#1]
How can you determine pitch yaw and roll values on a mesh that is only moved and turned via MESH COMMANDS such as rotatemesh. The entity data remains 0,0,0.

thanks


Picklesworth(Posted 2004) [#2]
That's the point of the rotatemesh command, is to not change the entity data, just the position of each vertex. If you want to retrieve the pitch yaw and roll, you should use turnEntity or rotateEntity.


RifRaf(Posted 2004) [#3]
I know the point of it, thanks. I got somthing that works however.. a hack but it works ok.