Put camera behind player.
Blitz3D Forums/Blitz3D Programming/Put camera behind player.
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I'm sure it's been asked a million times but I can't find a thread. Can someone tell me - or point me to a thread which explains it - how to position my camera directly behind my player so that it follows the players movement? |
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; Transform a point behind and above the player, in player space, to global space. TFormPoint 0, 5, -5, Player, 0 ; Position the camera at this global location. PositionEntity Camera, TFormedX(), TFormedY(), TFormedZ() ; Point the camera at the player. PointEntity Camera, Player ; And if you don't want the camera to pitch down... RotateEntity Camera, 0, EntityYaw(Camera), 0 Do this each frame. |
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Thanks alot :) |
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Farflame, Shawn's example above s excellent, but for a little more control look for Supercam in the Code Archives. This gives you lots of flexibility with little fuss - I always find it is a great way to move the camera. In fact it is here: http://www.blitzbasic.co.nz/codearcs/codearcs.php?cat=2 IPete2. |
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For a simple camera follow, parent the camera to the player, then move the camera up and back a bitplayer = LoadMesh("player.b3d") camera = CreateCamera(player) PostionEntity camera,0,5,-5 ;experiment with values to get the best effect for your game PointEntity camera,player now in the main code, the camera will follow the player whereever it moves. Downside is that the player might sometimes be blocked if polygons get inbetween the camera and player. |