Quick Terrain

Blitz3D Forums/Blitz3D Programming/Quick Terrain

Diablo(Posted 2004) [#1]


Above is some source code that i have been working on for a terrain editor. it saves the terrain as a height map to be loaded in later.

it also creates a sperate file that holds pivot information that you can use to place objects around i.e. start positions.

i'm currently working on a texture editor for it, any ideas would be welcomed!


BlackD(Posted 2004) [#2]
nice :)


Diablo(Posted 2004) [#3]


The updated version:
allows deletion of pivots at lets u see what u called them on mouse over.

<.qtp File structure>
NumberOfPivots
...PivotName
...X
...Y
...Z
....