Quick Terrain
Blitz3D Forums/Blitz3D Programming/Quick Terrain
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Above is some source code that i have been working on for a terrain editor. it saves the terrain as a height map to be loaded in later. it also creates a sperate file that holds pivot information that you can use to place objects around i.e. start positions. i'm currently working on a texture editor for it, any ideas would be welcomed! |
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nice :) |
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The updated version: allows deletion of pivots at lets u see what u called them on mouse over. <.qtp File structure> NumberOfPivots ...PivotName ...X ...Y ...Z .... |