How to create twisting camera
Blitz3D Forums/Blitz3D Programming/How to create twisting camera
| ||
I'm wanting the camera to follow an entity and twist according to the mouse movements. As the target is rotating, I've created a pivot 'rostrum' and position where the target entity is. I create a camera from an isometric POV with rostrum as its parent. Then I point rostrum to camera and camera to rostrum so they're both pointing along the same line. I can rotate around the X axis and Y axis, but can't twist the camera clockwise/anticlockwise. Also, trying to make sense of pitch and yaw is a nightmare! Anyone got any pointers for sensbile camera control, so I can tilt the camera up and down, turn it left and right, and rotate it clockwise or anticlockwise? |
| ||
TurnEntity pitch#,yaw#,roll#; for relative rotation\ RotateEntity pitch#,yaw#,roll#; for absolute rotation The roll# parameter rotates the camera in a clockwise, counterclockwise. |