Defining the channel for EmitSound?
Blitz3D Forums/Blitz3D Programming/Defining the channel for EmitSound?
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Is there any way of specifing the channel that EmitSound uses. I have the problem where i need the sound of a waterfall repeating in 3D space. I am using TerraEd which complicates things a little and means that i am having to write functions in the include file to handle it. The example explained in the help doesnt realy help me because i cant find any way of passing back data from an included project to the original. If anyone could help that would be great. |
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Ive never used Terra Ed - so I dunno really the issues your facing with this include file and stuff, but just as a suggestion... couldn't you create a pivot, position the pivot in the right place and let that be the sound emitter? |
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All variables in an include file are global to the main program. You don't need to pass the data back, you can access the data from your program. |