Defining the channel for EmitSound?

Blitz3D Forums/Blitz3D Programming/Defining the channel for EmitSound?

ICECAP(Posted 2004) [#1]
Is there any way of specifing the channel that EmitSound uses. I have the problem where i need the sound of a waterfall repeating in 3D space. I am using TerraEd which complicates things a little and means that i am having to write functions in the include file to handle it.

The example explained in the help doesnt realy help me because i cant find any way of passing back data from an included project to the original.

If anyone could help that would be great.


_PJ_(Posted 2004) [#2]
Ive never used Terra Ed - so I dunno really the issues your facing with this include file and stuff, but just as a suggestion...

couldn't you create a pivot, position the pivot in the right place and let that be the sound emitter?


BODYPRINT(Posted 2004) [#3]
All variables in an include file are global to the main program.
You don't need to pass the data back, you can access the data from your program.