Get skater to move
Blitz3D Forums/Blitz3D Programming/Get skater to move
| ||
How do I get the skater to move? The source is: ;choose the gender of the character Graphics3D 400,400,32,2 AppTitle"Clown Hunter: Pro Skater" SetBuffer BackBuffer() ;load the images Global boy = LoadImage("Clown Hunter Pro Skater/male.jpg") Global girl = LoadImage("Clown Hunter Pro Skater/female.jpg") Global selecterimage = LoadImage("Clown Hunter Pro Skater/select.jpg") Type selecter Field x,y End Type selecter.selecter = New selecter selecter\x = 40 selecter\y = 140 Global gender While gender = 0 Cls If KeyHit (205) And selecter\x = 40 selecter\x = selecter\x + 200 EndIf If KeyHit (203) And selecter\x = 240 selecter\x = selecter\x - 200 EndIf If KeyHit(28) If selecter\x = 40 gender = 1 EndIf If selecter\x = 240 gender = 2 EndIf EndIf Text 10,10,"Choose your Skater:" DrawImage selecterimage,selecter\x,selecter\y DrawImage boy,0,200 DrawImage girl,200,200 Flip Wend ;choose the course Graphics3D 400,400,32,2 AppTitle"Clown Hunter: Pro Skater" SetBuffer BackBuffer() Global courseer = LoadImage("Clown Hunter Pro Skater/course.jpg") Global selecter2image = LoadImage("Clown Hunter Pro Skater/select.jpg") Type selecter2 Field x,y End Type selecter2.selecter2 = New selecter2 selecter2\x = 40 selecter2\y = 140 Global course While course = 0 Cls If KeyHit (205) And selecter2\x = 40 selecter2\x = selecter2\x + 200 EndIf If KeyHit (203) And selecter2\x = 240 selecter2\x = selecter2\x - 200 EndIf If KeyHit(28) If selecter2\x = 40 course = 1 EndIf If selecter2\x = 240 course = 2 EndIf EndIf DrawImage courseer,0,0 DrawImage selecter2image,selecter2\x,selecter2\y Flip Wend ;********************************************************* ;********************************************************* ;********************************************************* ;**********************the real game********************** ;********************************************************* ;********************************************************* ;********************************************************* Graphics3D 400,400,32,2 AppTitle"Clown Hunter: Pro Skater" SetBuffer BackBuffer() ;all of that camera stuff camera_pivot = CreatePivot() EntityRadius camera_pivot,1.4 camera = CreateCamera(camera_pivot) CameraViewport camera,0,0,GraphicsWidth(),GraphicsHeight() CameraClsColor camera,0,0,255 ;lights AmbientLight 200,200,200 Global light = CreateLight() RotateEntity light,90,0,0 ;if you are a boy, load the boy model If gender = 1 person = LoadMesh("Clown Hunter Pro Skater/boy on skateboard.3ds",camera_pivot) ScaleEntity person,.1,.1,.1 MoveEntity person,0,-1.5,2 RotateEntity person,0,90,0 EndIf ;if you are a girl, load the girl model If gender = 2 person = LoadMesh("Clown Hunter Pro Skater/girl on skateboard.3ds",camera_pivot) ScaleEntity person,.1,.1,.1 MoveEntity person,0,-1.5,2 RotateEntity person,0,90,0 EndIf ;if you chose track1 If course = 1 track = LoadMesh("Clown Hunter Pro Skater/track1.3ds") track2 = LoadMesh("Clown Hunter Pro Skater/track3.3ds",track) track1 = LoadMesh("Clown Hunter Pro Skater/track1-2.3ds",track) PositionEntity track,0,-7.1,3 ScaleEntity track,3,3,3 EntityColor track1,255,255,0 testtex = LoadTexture("Clown Hunter Pro Skater/testtex4.jpg") EntityTexture track,testtex EntityTexture track2,testtex EndIf ;if you chose track1 If course = 2 track = LoadMesh("Clown Hunter Pro Skater/track2.3ds") track2 = LoadMesh("Clown Hunter Pro Skater/track3.3ds") track1 = LoadMesh("Clown Hunter Pro Skater/track2-2.3ds",track) PositionEntity track,0,-1.9,0 ScaleEntity track,3,3,3 testtex = LoadTexture("Clown Hunter Pro Skater/testtex4.jpg") EntityTexture track,testtex EntityTexture track2,testtex EndIf ;speed,acceleration,and that stuff speed = 0 tfspeed = 1 tbspeed = -.5 ;the main loop While Not KeyDown(1) Cls MoveEntity camera_pivot,0,0,speed If KeyDown(200) = False If KeyDown(208) = False If speed < 0 speed = speed + .1 EndIf If speed > 0 speed = speed - 1 EndIf EndIf EndIf ;movement If KeyDown(200) speed = speed + .1 If KeyDown(203) TurnEntity camera_pivot,0,2,0 EndIf If KeyDown(205) TurnEntity camera_pivot,0,-2,0 EndIf EndIf If KeyDown(208) speed = speed - .1 If KeyDown(203) TurnEntity camera_pivot,0,-1,0 EndIf If KeyDown(205) TurnEntity camera_pivot,0,1,0 EndIf EndIf If KeyDown(30) MoveEntity track,0,.3,0 EndIf If KeyDown(44) MoveEntity track,0,-.3,0 EndIf ;all of that crud that goes at the end UpdateWorld RenderWorld Text 0,0,EntityY(track) Flip Wend End |
| ||
"Speed" is an integer, specify it as Speed# the first time it is used to declare it as a float. Otherwise when you add 0.1 or -0.1 to an integer it rounds it back to zero. |
| ||
How do you get collisions for it as well. I can't get any to work. |
| ||
Thanks for your help Matty. Also, how do you get collisions for it. I can't get any to work. |
| ||
Have a look at the example in the Blitz3d documentation. More specifically look up the "Collisions" command under 3D-Category, Global. |