Anim Texture Query
Blitz3D Forums/Blitz3D Programming/Anim Texture Query
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Just wondering if my animtexture needs to be a power of 2 for each picture in the animation or just the whole bmp that makes it up. I don't want my game going wonky on older cards. |
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Since only one frame is applied at a time, it's the size of each frame that needs to be a power of 2. The image that contains all frames often *cannot* be a power of 2. |
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Cheers, thats what I thought. Just thought I'd double check. |
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? LoadAnimTexture ( file$,flags,frame_width,frame_height,first_frame,frame_count ) Parameters: file$ - name of image file with animation frames laid out in left-right, top-to-bottom order flags (optional) - texture flag: 1: Color (default) 2: Alpha 4: Masked 8: Mipmapped 16: Clamp U 32: Clamp V 64: Spherical reflection map 128: Cubic environment map 256: Store texture in vram 512: Force the use of high color textures frame_width - width of each animation frame frame_height - height of each animation frame first_frame - the first frame to be used as an animation frame frame_count - the amount of frames to be used Notice these: frame_width - width of each animation frame, frame_height - height of each animation frame... http://www.blitzbasic.com/b3ddocs/command.php?name=LoadAnimTexture&ref=3d_a-z |
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Yeah, what about it? |
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Well if you CAN set both height & width, wouldn't that suggest that you CAN use rectangular animated textures? Hmmm... well... after re-reading the question this is not really what you asked. Duh. |
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She's cool !! :-) I thought you might have misunderstood the question. |