Best way around this
Blitz3D Forums/Blitz3D Programming/Best way around this
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Hello, Want to use floating point numbers for craft from 0 to 16384 but I've read & observed that the fraction part is not any use at larger values. I don't really want to have x_fraction & x_int and hastle. Any way to do this nicely? Thanks Marg |
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My do you need to go to 16384? Why not go to 16.384 or 163.84? Do you need all the accuracy of 1.00001? |
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Rob, I'm setting up a tiled system with 256 tiles wide with 64 pixels in a tile = 16384. The craft will float about & hence needs a fraction part. Thanks Marg |
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ive never had issues with those values. you should be fine but keep it in mind when making your levels. 16384 isnt such a high number. |
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Hello again, I've done a few more test like 16384.0 + 3.54678 and the text command prints out 16387.5 which is correct(ish). I think the value is stored correctly in the variable but the Text command limits things to a set format? Yes - the Text command limits printing a float to 6 digits (whether they be in front or behind the dot). Thanks Marg |