terrain texture
Blitz3D Forums/Blitz3D Programming/terrain texture
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Hi! I'd like to stretch a texture on a terrain so that it does not tile in X and Y (the texture becomes just as big as the terrain). How can I do this? Thanks, Jeroen |
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Got it. Easy: texture size must be equal to bitmap (heightmap). |
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or you do scaletexture terraintexture, imagewidth( heightmap ), imageheight( heightmap ) |