What are the causes of lockups with Debug on
Blitz3D Forums/Blitz3D Programming/What are the causes of lockups with Debug on
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What are the causes of system instability with Debug Turned on? I'm developing on a Win2000 box. I have 2 cameras. When I try to run my code with Debug turned on I get what looks like a too fast refresh rate problem on my scren. Horozontol multicolored thin lines, Esc will not allow me out of the program. It runs fine with Debug turned off. |
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Blitz always runs apps in a window when debug is turned on. Maybe something to do with that. Perhaps your driver/Graphics card doesn't support 3D in windowed mode, or something. Check out these various commands: CountGfxModes3D GfxMode3D GfxMode3DExists GfxDriver3D GfxDriverCaps3D Windowed3D |
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Debug in Blitz3D tends to hang up the debugger for some reason here. Just locks up for unknown reasons and i have to kill the blitz compiler process to get it away again. Tracer |
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There is the debug toolbar bit depth issue which seems to effect some windows versions. Changing the debug_toolbar.bmp to 24 bit solved my lockup problems. |
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Yeah, good call DJW! I'd forgotten about that one. :) |
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Thanks for all the responses. I really should have given more information. It appears to have started happening sometime after I added a second camera for a radar type view. I have not yet taken the time to deactivate the second camera to test if this is the issue. When the code is run in BIDE 1.0.0.178 debug mode on, I get only a black screen. At least It doesn't make the whole system unresponsive as BlitzIde does. Thanks for all the tips. When I figure it out i'll update here. |