Nebula Engine for blitz users (new)

Blitz3D Forums/Blitz3D Programming/Nebula Engine for blitz users (new)

Proger(Posted 2004) [#1]
We are going to create Blitz wrapper for Nebula Engine.

Render: DirectX 8.1, OpenGL

One question regrading Nebula.
Should we create full version with all advanced things ( many function but great flexibility ) or create blitz like commands only ( Less functions less flexibility)?

First demo:
http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.rar
or
http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.zip

P.S.
Copy ".decls" file in the "userlibs" directory to your BlitzBasic "userlibs".


N(Posted 2004) [#2]
I think you should just wrap the classes and leave it at that.

I'll gladly screw with it later when I get the chance.


elias_t(Posted 2004) [#3]
Hi arkon.
Better go with fully wrapping it. Many people can create after that blitz like function etc.

Will it be free?
And why only dx 8.1?


Gabriel(Posted 2004) [#4]
Logically, if people didn't care about Blitz-like entity commands, they would already be using Nebula with c, so that's what is likely to appeal to the average person.

My personal preference would be for Blitz-like commands too, but mainly because Nebula's engine is laid out pretty bad. I've read the docs and it's pretty unpleasant and illogical stuff IMO.


Clarks(Posted 2004) [#5]
thats sweet


Proger(Posted 2004) [#6]
Created new variant, with many corrections and addons.
Very much powerfully changed syntax of commands.

The Request to test it in different mode, and unless it is difficult, write the remarks and wishes..

http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.rar
or
blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.zip


mongia2(Posted 2004) [#7]
thanks for your work
Mongia


Dreamora(Posted 2004) [#8]
3 errors in the userlib

GeyKey
ClearCollisions
GetParent

this 3 caused massive problems on my system until renamed.


Clarks(Posted 2004) [#9]
Make some more demos showing how to use the engine arkon.


dangerdave(Posted 2004) [#10]
Nice speed.
I haven't played with much.
Can other file formats be used besides the .n3d models?
What regular Blitz commands can be used, if any?


dangerdave(Posted 2004) [#11]
Also, where can we get more info on Nebula Engine?
Doing a google shows different sites that refer to their
product as Nebula Engine.


Sweenie(Posted 2004) [#12]
http://nebuladevice.cubik.org/
and
http://www.radonlabs.de/nebula.html


Panno(Posted 2004) [#13]
hmm 42 fps
it runs fine here


dangerdave(Posted 2004) [#14]
what is your system specs, Panno.
I get 280-500 here, depending on wireframe, debug collision, etc.


(I have: Athlon 1800, 768M RAM, WinXPsp1, ATi9700pro)


aab(Posted 2004) [#15]
More functions more flexibility


Wayne(Posted 2004) [#16]
Like to try this wrapper after ODE gets patched. Get to work and remove the bugs heheh


dangerdave(Posted 2004) [#17]
I hope this project is continued.
It's good.


dangerdave(Posted 2004) [#18]
Actually, this is proving to be quite complicated.
Can you explain how to properly add another torus to the
example?

I'm getting nothing but errors and crashes.


genjibox(Posted 2004) [#19]
@dangerdave
Adding in this bit of code where the other nodes are loaded up will clone the first torus and place it in the upper righthand section of the screen.
obj3 = CloneNode(obj, "/usr/scene/Ball3")
SetT obj3, 5,5,0
SetR obj3, 150,150,150



Picklesworth(Posted 2004) [#20]
by the way, you um... spelled "(new!)" wrong


Panno(Posted 2004) [#21]
duron 1300 128 mb ram riva tnt II win xp


BODYPRINT(Posted 2004) [#22]
Is this project still going?


Proger(Posted 2004) [#23]
Curently our team is developing three game frameworks on the top of several open source 3d game engines.
Nebula is one of them.