Nebula Engine for blitz users (new)
Blitz3D Forums/Blitz3D Programming/Nebula Engine for blitz users (new)
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We are going to create Blitz wrapper for Nebula Engine. Render: DirectX 8.1, OpenGL One question regrading Nebula. Should we create full version with all advanced things ( many function but great flexibility ) or create blitz like commands only ( Less functions less flexibility)? First demo: http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.rar or http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.zip P.S. Copy ".decls" file in the "userlibs" directory to your BlitzBasic "userlibs". |
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I think you should just wrap the classes and leave it at that. I'll gladly screw with it later when I get the chance. |
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Hi arkon. Better go with fully wrapping it. Many people can create after that blitz like function etc. Will it be free? And why only dx 8.1? |
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Logically, if people didn't care about Blitz-like entity commands, they would already be using Nebula with c, so that's what is likely to appeal to the average person. My personal preference would be for Blitz-like commands too, but mainly because Nebula's engine is laid out pretty bad. I've read the docs and it's pretty unpleasant and illogical stuff IMO. |
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thats sweet |
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Created new variant, with many corrections and addons. Very much powerfully changed syntax of commands. The Request to test it in different mode, and unless it is difficult, write the remarks and wishes.. http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.rar or blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.zip |
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thanks for your work Mongia |
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3 errors in the userlib GeyKey ClearCollisions GetParent this 3 caused massive problems on my system until renamed. |
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Make some more demos showing how to use the engine arkon. |
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Nice speed. I haven't played with much. Can other file formats be used besides the .n3d models? What regular Blitz commands can be used, if any? |
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Also, where can we get more info on Nebula Engine? Doing a google shows different sites that refer to their product as Nebula Engine. |
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http://nebuladevice.cubik.org/ and http://www.radonlabs.de/nebula.html |
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hmm 42 fps it runs fine here |
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what is your system specs, Panno. I get 280-500 here, depending on wireframe, debug collision, etc. (I have: Athlon 1800, 768M RAM, WinXPsp1, ATi9700pro) |
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More functions more flexibility |
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Like to try this wrapper after ODE gets patched. Get to work and remove the bugs heheh |
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I hope this project is continued. It's good. |
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Actually, this is proving to be quite complicated. Can you explain how to properly add another torus to the example? I'm getting nothing but errors and crashes. |
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@dangerdave Adding in this bit of code where the other nodes are loaded up will clone the first torus and place it in the upper righthand section of the screen. obj3 = CloneNode(obj, "/usr/scene/Ball3") SetT obj3, 5,5,0 SetR obj3, 150,150,150 |
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by the way, you um... spelled "(new!)" wrong |
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duron 1300 128 mb ram riva tnt II win xp |
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Is this project still going? |
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Curently our team is developing three game frameworks on the top of several open source 3d game engines. Nebula is one of them. |