Colission without recaction
Blitz3D Forums/Blitz3D Programming/Colission without recaction
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I haven't done much 3d collision stuff. Anyone know of a way to get an entity to register a collision, but not cause the colliding entity to react to it physically. I have a game that has floating keys that the player grab. Right now, the player is bouncing off the key. I want him to by able to pass through it, but still have the system register a collision. Is that possible? |
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use a pivot to register collision and attach it to the player model |
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Use EntityDistance() instead of collisions. |
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The ResetEntity function works for me. The only problem is that if the starting positions of the entities are such that they already intersect, the collision will not be registered. |