Colission without recaction

Blitz3D Forums/Blitz3D Programming/Colission without recaction

Craig H. Nisbet(Posted 2004) [#1]
I haven't done much 3d collision stuff. Anyone know of a way to get an entity to register a collision, but not cause the colliding entity to react to it physically. I have a game that has floating keys that the player grab. Right now, the player is bouncing off the key. I want him to by able to pass through it, but still have the system register a collision. Is that possible?


Klaas(Posted 2004) [#2]
use a pivot to register collision and attach it to the player model


Beaker(Posted 2004) [#3]
Use EntityDistance() instead of collisions.


JKP(Posted 2004) [#4]
The ResetEntity function works for me. The only problem is that if the starting positions of the entities are such that they already intersect, the collision will not be registered.