popoulus style
Blitz3D Forums/Blitz3D Programming/popoulus style
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how could i go about making a real-time sphere editing system like the one in popoulus i.e. Raise land Lower Land. I tried useing vertexcoords but it doesn't move them Relative. |
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convert their world coordinates to a relative coordinates by parenting a pivot at the vertices position. point the pivot to the centre of the sphere and move it backwards/forwards to lower/heighten then recreate the mesh OR------- Use VertexNX (search for the similar commands) and use those values to manipulate vertices in and outward. I gota run- someone explain this one a bit more? :D |
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This demo lets you click on sphere vertices to 'pull them out': http://www.blitzbasic.com/codearcs/codearcs.php?code=1008 Is that the kind of thing you mean? |