Little ragdoll using Tokamak demo (+ ugly ass src)

Blitz3D Forums/Blitz3D Programming/Little ragdoll using Tokamak demo (+ ugly ass src)

Tracer(Posted 2004) [#1]
Little thing i whipped up yesterday, it's ugly ass, the joint limits are screwed upish, etc .. but it works :) thought i'd show it off to gain some disrespect ;)

Requires latest Tokamak wrapper by Sweenie.


Camera can be moved with the cursors keys and A+Z, start the simulation by pressing Enter.





Ugly picture:



And a download for those without B3D and/or Tokamak:
ragtest1.rar (658kb)
ragtest1.zip (657kb)


Enjoy :)

Oh, if anyone can figure out why the ragdoll 'twitches' after it lands on the floor and fix it.. there'll be kisses in the e-mail.. can't seem to figure out why it does that :(


Tracer


Damien Sturdy(Posted 2004) [#2]
thatd be because it just killed itself BUT its not quite dead yet, so electronic pulses are still going around its body- causing it to twitch???


Nice work :D


Tracer(Posted 2004) [#3]
The twitching must be caused by something Tokamak does, not whether it's 'killed' or not :)

Tracer


.rIKmAN.(Posted 2004) [#4]
Are all toka forces set to 0 once it "dies"?
(stupid question I know but...)


Tom(Posted 2004) [#5]
Try some damping on all the joints:

TOKJOINT_SetDampingFactor joint,damping#

Tom


Tracer(Posted 2004) [#6]
I tried that, it helps some, but not completely.

Tracer