Dynamic Collisions

Blitz3D Forums/Blitz3D Programming/Dynamic Collisions

QuickSilva(Posted 2004) [#1]
OK, I`m just about to embark on adding dynamic collisions to my 3D game but have heard all kinds of bad things about Blitz having trouble detecting two moving objects colliding. Having looked at games like Bugatron from Retro 64`s website, which is basically Space Invaders in 3D, it seems to handle dynamic collisions between the bullets and enemies flawlessly. Am I worrying about nothing? If anyone has more experience in this subject then please fill me in.

Jason.


Binary_Moon(Posted 2004) [#2]
Bugatron wasn't made in Blitz - only Best Friends and Platypus were.

I would suggest using linepicks for bullets anyway. A short linepick between the bullets last position and next position will check for collisions, and shouldn't be too slow. Either that or a simple distance check between objects.


QuickSilva(Posted 2004) [#3]
Your right! Just downloaded Bugatron after a long break from it and it clearly is not Blitz. Thanks for the advice though Ben. How did you go about achieving your Rocket Boards collisions?

Jason.