Blitz wrapper for Nebula2
Blitz3D Forums/Blitz3D Programming/Blitz wrapper for Nebula2
| ||
We are going to create Blitz wrapper for Nebula2: http://nebuladevice.cubik.org/ (Ogre wrapper is not abandoned and we going to finish it). One question regrading Nebula. Should we create full version with all advanced things ( many function but great flexibility ) or create blitz like commands only ( Less functions less flexibility)? |
| ||
I would suggest this looks like something for BlitzMax (sorry). But Mark has mentioned that BMax hasn't got a 3D engine, Vivid looks like it could be a contender, however, if this one is free it' could possibly be a better option. Regarding actually writing a wrapper, I'm not nearly clever enough to even consider it! |
| ||
your going to abandon ogre? that sucks :( was starting to look very promising. Good luck with nebula |
| ||
NO!!! Ogre wrapper is not abandoned and we going to finish it... :) |
| ||
ohh phew guess I read that wrong :P |
| ||
Whats happening with ODE? I am a little concerned at the amount of projects you are starting to wrap without first finishing the last one... However, your the one with the ability to do this (I certainyl couldn`t) so I guess its your call what you do :) Good luck! |
| ||
I would suggest this looks like something for BlitzMax (sorry) Excellent. We can get the omnipresent "wait for BlitzMax" suggestion out of the way early this time. To answer the actual question, I think a lot of people would probably want the flexibility eventually, but it might be good idea to start with the Blitz level stuff and add the lower level stuff later. If it's not possible to do it that way, and the choice will affect how you wrap everything ( I'm not familar with Nebula from a code perspective, so I really don't know ) then I think it would be better to have the flexibility. After all, lack of flexibility is one of the things people most often find to complain about Blitz3d. |
| ||
if you have many advanced functions someone will need to do some tutorials |
| ||
http://blitz.pp.ru/file/BlitzNB2/BlitzNB2_01.rar Here the first raw demo. Its show only some basic functions and main purpose of the demo to test compatibility and FPS :) Only Direct3D 9.0b(c) supported. |
| ||
Works perfect even though my gfxcard is crap.(Intel 845) But I think there is a bug somewhere in your code. The rendering gets slower and slower for every frame. First I get 150 FPS and then it slowly get lower until everything crawls. Probably something that is created every frame and not released/or reused. [Edit] Use Taskmanager and you'll see that it constantly consumes memory |
| ||
This error is already fixed. Thank's. |
| ||
not work... windows xp direct x 9.c 512 ram amd 2800 nvidia 5700 could not load a shader file "data\shaders\fixed\mrtcompose.fx" mongia |
| ||
Please, try to copy that file from "data\shaders\2.0" |
| ||
arkon, Any news on ODE yet? I agree with .rIKmAN., there is still a serious physics freezing issue in the current ODE wrapper that really needs some attention. |
| ||
works with ODE lead with creating of Nebula2, so, as this powerfully interconnected i know about freezing and full version of wrapper will be free of it |
| ||
i get a runtime error, something about the application asking blitzcc.exe to end |
| ||
Works great. Runs at 300fps+ GeForce4 ti, Athlon 1.8 |
| ||
Same error as ckob here. Check my sig for system specs. |
| ||
How can blitz max work with out a 3d engine. Isn't that kind of the point? |
| ||
same error as rikman and ckob P-M, Mobility Radeon 9700, 512mb RAM Blitz3D 1.87 |
| ||
Same runtime error, It seems to happen at nb_RenderScene() |
| ||
Same error too, and yes, It seems to happen at nb_renderscene() Athlon 2500, 512 mb DDR, 128mb GeforceFX5900xt, WinXP, DX9c |
| ||
runs fine on about 350-500 FPS WinXP Pro NVIDIA GeForce4 TI 4600 P4 1.8 Ghz 512MB RAM |
| ||
same error as the others... --------------------------- Microsoft Visual C++ Runtime Library --------------------------- Runtime Error! Program: C:\blitz3d\bin\blitzcc.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. --------------------------- OK --------------------------- |
| ||
Any documentation? Maybe at least the list of the functions? |
| ||
New update!!! Render: DirectX 8.1a, OpenGL http://blitz.pp.ru/file/BlitzNB2/BlitzNB_0_1_b.rar |
| ||
Wow!! Looks realy great! Nebula has a very powerfull engine. Works -ok, but can't run in DirectX 8.1a under debuger. I'll keep an eye on it... |
| ||
Very nice! Second demo runs perfectly on my machine too. GeForce4 ti, Athlon 1.8 |
| ||
Works!!! awesome I might add im getting 60-70 FPS on my rig |
| ||
runs fine on nearly 400fps in window extremely flickering in fullscreen |
| ||
ckob, you most probably have force wait vsync on in your graphics drivers. So your frame rate is locked to your monitor refresh rate. I get over 1000 FPS. |