better would be *.x import but with full weights and bones animation.That would open Blitz3d to Blender users to export their character animations to blitz. Blender is the only alternative to do this for free. Maybe hard to handle but is the only free one doing this.
The latest and more succesfull Blender x exporter is here :
http://www.mindfloaters.de/blender/
Why I prefer it to b3d format? Because also Character Fx and many other packages like Maya, Lightwave, hash Animation Master, 3d canvas, XSI, etc, would have direct import of bones&weights character animations.
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