Only thing that's kinda freaking me out about the terrain system i'm about to make is lightmapping. I'm thinking I have to do some crazy collisions and get UVs and crap, but sounds like i might be over complicating the process. Can you guys help out on some lightmapping concepts/techniques. Do u replace Light positions with a CAM? Do i change the Cam FOV to get a 360 Field of Vision? If i Do, how exactly do i do that? Any ideas, concepts, or links will help.
Sadly, i'm ground and i'm at my friends house right now. So he's goin to print up stuff for me, so i can't really check the code achieves for now. So concepts or the whole process summerized would be great.
Thanks for all your help.
|