Animated models - Addmesh at SetAnimTime
Blitz3D Forums/Blitz3D Programming/Animated models - Addmesh at SetAnimTime
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Hi Is it possible to take a snapshot of an animated model at a certain point (either using AnimTime or SetAnimTime) that could be used in AddMesh?? Using Addmesh with a loaded, CopyEntity or CopyMesh figure only results in the base "T" stance being added. I am just going to try it with a parented figure ie parented to an actual animated figure but not animating itself (but I think the same thing will happen). Anybody played around with this? Thanks for any info. Cheers GrumpyOldMan |
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At a guess I'd say you'd have to get the vertex positions using the surface/vert commands and then apply them to a copied mesh. |