Animated models - Addmesh at SetAnimTime

Blitz3D Forums/Blitz3D Programming/Animated models - Addmesh at SetAnimTime

GrumpyOldMan(Posted 2004) [#1]
Hi

Is it possible to take a snapshot of an animated model at a certain point (either using AnimTime or SetAnimTime) that could be used in AddMesh?? Using Addmesh with a loaded, CopyEntity or CopyMesh figure only results in the base "T" stance being added.

I am just going to try it with a parented figure ie parented to an actual animated figure but not animating itself (but I think the same thing will happen).

Anybody played around with this? Thanks for any info.

Cheers

GrumpyOldMan


Hujiklo(Posted 2004) [#2]
At a guess I'd say you'd have to get the vertex positions using the surface/vert commands and then apply them to a copied mesh.