custom file types...
Blitz3D Forums/Blitz3D Programming/custom file types...
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just wondering... HOW DO YOU MAKE A CUSTOM FILE TYPE!?!?!?!?!?!??!?!?!?!?!??!?! like rif-raf's FLE has the FLE saving thing... i wanna save a single mesh (some meshes loaded in and dropped) to a "*.whatevernameicomeupwith" file... if u no what i mean... like slim shady's *.SSL (i think its that...??)...yeah.... |
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Why would you want to? You would use a custom filetype if you had an application that saves information that isn't available with other formats, or if you want to save information in a way that is easy to load into your app. Examples of exprters for some different formats: http://www.blitzbasic.com/codearcs/codearcs.php?code=1033 http://www.blitzbasic.com/codearcs/codearcs.php?code=866 http://www.blitzbasic.com/codearcs/codearcs.php?code=819 http://www.blitzbasic.com/codearcs/codearcs.php?code=580 |
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I've asked for this once.....still don't understand the reply I got....:) |
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You can create files with any name (and extension) you like and write anything you like into them. |
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You just write the info into the file you want.. don't know why the thought of that would confuse anyone. |
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oh... lol that easy??? ;D thnx! yeah... just wanted a filetype thats interchangable in my apps... :D ...im just gunna make a function that loads it into blitz |
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yeah. as long as you read it in the same way you wrote it out, it's not that difficult. |
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I think what he might mean is the reading back in part. Lets say he writes out, 2 bmps(textures) and the model they are used for. to say a file called "ship.mpk" then how does he read these back into a game. I think. |