Ferris wheel type problem
Blitz3D Forums/Blitz3D Programming/Ferris wheel type problem
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Anybody have an idea how to rotate an object while the child entities remain in a position relative to the world and not the parent object, something like a ferris wheel? The big wheel turns but the cars remain upright. Thanks. |
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Don't parent the seats to the wheel. Parent pivots to the wheel, and then each update move the seats to the global location of the pivot. |
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easy, parent them all to the wheel and then just call RotateEntity whichCar,0,0,0 it should work...and if it doesn't...just go with what swift said, thats a good idea too. |