Multiplayer mission
Blitz3D Forums/Blitz3D Programming/Multiplayer mission
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I have written a racing game which is due for imminent release. I really want to have TCP networking. I have written the game with this in mind as far as setting up my player types. ie: type multi field data,data,dabla,blah,blah,blah etc :) end type Ive worked out how to create/join a game, but whats a good way of sending this playerdata around the network? Is it a case of using sendmsg receivemsg by means of parsing the string?? the blitz help in this area is a bit shoddy, can anyone supply some client server examples for me to pull apart?? |
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Check out my FPSNet example (boy I refer people to this a lot). http://www.blitzbasic.com/codearcs/codearcs.php?code=1149 Of course you can expand on all that ... but it works. |
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I remember the day you refered that to me....wait...that was today.... |