Normal mapping

Blitz3D Forums/Blitz3D Programming/Normal mapping

gotelin(Posted 2004) [#1]
Is possible use normal mapping and color texture in a model with Blitz3D?

I see normal demo, but use normal mapping without another texture (color) and ambient light is very short, is possible use with good light and 2 textures?

Thanks,
Is there a example?


jfk EO-11110(Posted 2004) [#2]
It is possible, at least kind of. Fredborg released a demo sometime ago, use the search tools.


jfk EO-11110(Posted 2004) [#3]
Ah, it's in his sig:
http://home1.stofanet.dk/mfredborg/DotMyBot.zip

BTW the head mesh in the demo sometimes makes problems on some systems, in that case simply import it somewhere and then export it again to make it work.


N(Posted 2004) [#4]
Pseudo-tutorial-in-a-codebox



Only did this once on my own, so whatever.


Paolo(Posted 2004) [#5]
You can download a normal mapping example with textures from my sig.
The code is short but not fully useful without modifications to meet your project settings, but may be you can use it as a reference.

Paolo.


Rob(Posted 2004) [#6]
And in my sig :)