What do you think about, Blur, AA, Black hole?
Blitz3D Forums/Blitz3D Programming/What do you think about, Blur, AA, Black hole?
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Image from my AA: [img]http://jankuhnert.stormsoft.de/graph/aascrean.png[/img] |
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no ideas? or is my english so bad :-/ |
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What does the demo do? hitting key 1-9 makes the screen darker .. i cant see any blur |
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Don't see an AA effect sorry. The "playstation like" polygon border are still around as before ... |
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? hm, i go to test. very strange. |
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good idea, though.... |
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http://www.fx-visions.de/files/jansblurlib.rar |
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There 4 demos are in. You have to change it through with ESC. The keys 1-9 sets the effect power. |
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This is cool, i like the MotionBlur and Antialias a lot. The "Black Hole" is pretty good too. Nicely done DrDead :-) This looks better in motion i think, but a little preview of the DrDeads demo. |
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THX, for all germans I'm Jan_ what have you made with the 2nd picture? It looks like a bug. |
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hiho A little example 4 2D games with AA <code> ;Wir laden die BlurLib ;Load lib Include "blur.bb" ;Wir brauchen Graphics3D, weil Jan's Blur lib auf 3D Basis ist. ;Darum können wir leider nicht Grapics nehmen :-( ;set 3d mode Graphics3D 800,600,32,2 Create_AA() Gitter = CreateImage(GraphicsWidth(),GraphicsHeight()) SetBuffer ImageBuffer(Gitter ) For x= 0 To GraphicsWidth() Step 10 For y = 0 To GraphicsHeight() Step 10 Line X-5,y-5,x+5,y+5 Next Next ;Backbuffer setzten, wie immer SetBuffer BackBuffer() ;Hauptschleife Repeat ;Berechnungen ;Math Faktor#=255.0/GraphicsWidth() x=x+1 If x> GraphicsWidth() Then x=0 ;Objekte Zeichnen, auf die AA angewendet werden soll ;Draw all objekts with AA DrawBlock gitter,0,0 Text X,GraphicsHeight() Shr 1,"Text mit AA" Text X+1,GraphicsHeight() Shr 1,"Text mit AA" ; Set the AA Color - very nice effekt :-) setblurColor X*Faktor#,255-x*Faktor#,255 ;Update AA Update_AA() ;Objekte Zeichen, ohne AA ; Draw all objekts without AA Text GraphicsWidth()- X,GraphicsHeight() Shr 1,"Text ohne AA" ;Flippt die Buffer Flip 1 Until KeyHit(1) Function Create_AA() ;Wichtig, Camera initialisieren ;Init the Cam Cam=CreateCamera() CameraClsMode cam,0,1 ;Blur an der Camera erstellen ;Create AA parental to the cam CreateBlur(Cam,4,0.6);Erstellt AA Bild, und setzt Unscharfmaske auf 0.6 pixel SetBlurUpdateTime(0);Setzt die Update rate (Bei AA am besten immer 0) End Function Function Update_AA() ;Updates the 3D scene RenderWorld ;Updates Blur UpdateBlur(0.48) End Function </code> Theoretiks: we use 3 Layers: _______________ 1- 2D Layer _______________ 2- 3D Layer _______________ 3- 2D Layer the 3D layer is over the 2D layer --> 3D effekts on the 2D layer! http://jankuhnert.stormsoft.de/files/AA%20in%202D%20Games.rar have a lot of fun |