Entitypick for FPS?

Blitz3D Forums/Blitz3D Programming/Entitypick for FPS?

daaan(Posted 2004) [#1]
hi,
im using FreeEntity EntityPick(camera,100) to detirmine which objects to delete in a fps game. my only issue is that i can shoot objects through walls. what is the best way of doing so?
thanks,
dan


WolRon(Posted 2004) [#2]
????

Why would you free the entity you pick? seems like an odd thing to do.

I'm not sure I understand what you want to achieve.


Shambler(Posted 2004) [#3]
I assume this is because you haven't made your walls pickable so the entitypick is ignoring the wall in front of another pickable object.


daaan(Posted 2004) [#4]
i free the entity on a mousehit. i wrote a function to randomly place targets using types. so when i have one in pick and i click the mouse i wanted it to delete. the only problem was that i could shoot objects through walls. its working fine now. i fixed it by having everything pickable. then every mousehit i move a box to the pickedx pickedy pickedz and check to see if it intersected with a target, if so then i delete it.
thanks for leading me in the right direction shambler.

Edit: Wow, I posted this a year ago? yeash... I've come a long way.