Entitypick for FPS?
Blitz3D Forums/Blitz3D Programming/Entitypick for FPS?
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hi, im using FreeEntity EntityPick(camera,100) to detirmine which objects to delete in a fps game. my only issue is that i can shoot objects through walls. what is the best way of doing so? thanks, dan |
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???? Why would you free the entity you pick? seems like an odd thing to do. I'm not sure I understand what you want to achieve. |
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I assume this is because you haven't made your walls pickable so the entitypick is ignoring the wall in front of another pickable object. |
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i free the entity on a mousehit. i wrote a function to randomly place targets using types. so when i have one in pick and i click the mouse i wanted it to delete. the only problem was that i could shoot objects through walls. its working fine now. i fixed it by having everything pickable. then every mousehit i move a box to the pickedx pickedy pickedz and check to see if it intersected with a target, if so then i delete it. thanks for leading me in the right direction shambler. Edit: Wow, I posted this a year ago? yeash... I've come a long way. |