Quads Vs Sprites

Blitz3D Forums/Blitz3D Programming/Quads Vs Sprites

Nexic(Posted 2004) [#1]
My current project uses Blitz sprites and I would like to optimize the speed. Would changing all my sprites (there are a lot of them) to quads be worth my time? Someone told me that they thought there was a recent update to make sprites almost as fast as quads, is this true? If it is true, if the difference still significent?

Thanks in advance.


Anthony Flack(Posted 2004) [#2]
Totally depends on the graphics card. But no, I wouldn't bother changing over just for the sake of it. There are pros and cons to each, but speed shouldn't really be much of a factor.


Ross C(Posted 2004) [#3]
Depends on how many sprites your using too. If you changed your sprites to quads that shared the same surface, you'd probably see an increase. But i'm talking about maybe 60+. Also, to control quads is slightly harder than sprites. You need to manually position the vertices to there rotated position, and set UV co-ords.


Vorderman(Posted 2004) [#4]
try looking at "splatterfest.zip" from my sig.