bullet holes again
Blitz3D Forums/Blitz3D Programming/bullet holes again
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I am using types and entitypick to create sprites on my models at a picked location. Although the sprites appear and I can parent them to the model, they dont actually draw themselves on the model. They float above the surface of the model. I was hoping to use this for bullet hits but it doesnt work very well as it doesnt look right. Has anyone got a better way of achieving this effect. |
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I was about to slag you off for posting a big white picture, until I realised it was the reply box. Err meanwhile back to reality, use linepick and use a lower radius. And then align it to the picked Normals.(PickedNX) with allign toEntity. Don't use regular sprites, they automatically face the camera, so create a quad/regular entity and use that. What you're after are called decals btw, in case you want to read up on some tuts. |
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lol @ the reply box...man |