video corruption

Blitz3D Forums/Blitz3D Programming/video corruption

cash(Posted 2004) [#1]
I have a model exported from Milkshape of my building.

When the player moves around I get a lot of random "glitches" on the screen. The models are clean as far as I can tell but these small imperfections are annoying. Has anyone seen this or similar ?

I am using a 2.8Ghz AMD with 1.5 Gb RAM and a Geforce 128Mb Graphics card.

I also get random slowdowns while moving around.

I am also using Blitz V 1.87.


Genexi2(Posted 2004) [#2]
Without code I can only make a couple guesses :

1) Your video card drivers might be causing the problem

2) Your scale of the Blitz unit may be a lil' too large, which can cause Z-Ordering problems.


Gabriel(Posted 2004) [#3]
Unwelded vertices also springs to mind.


jfk EO-11110(Posted 2004) [#4]
or have a true framerate that is near 60Hz, so sometimes it misses the vsync and shows a few frames with 30Hz, then 60 again. Looks pretty unpersistent. Compare it with Flip false.


cash(Posted 2004) [#5]
Thanks, I will check all of these