Exporting a mesh

Blitz3D Forums/Blitz3D Programming/Exporting a mesh

John Pickford(Posted 2004) [#1]
My game features landscape entirely generated by code. Has anyone written any code which would allow me to save out Blitz 3D entities as meshes that could be loaded into MAX?

It would be cool to export the landscape meshes and render them in max with fancy shadows and the like - for loading screens etc.

The export would need to retain u\v coords and such like.


Beaker(Posted 2004) [#2]
You can use the b3d save function from the code archives and then convert the file to ASE or 3DS to import into Max. You can convert it with Unwrap3D (or even import it direct to max using the plugin) or gile[s].


John Pickford(Posted 2004) [#3]
Ok. Cheers.